Ori Studio Founder Explains Why You Can’t Compare GTA 6 Performance to Other Xbox Series S Games
Moon Studios founder explains why demanding 60 FPS from all Xbox Series S games just because GTA 6 runs on the platform ignores Rockstar's billion-dollar budget advantage.

The gaming community has been buzzing with debates about GTA 6’s performance capabilities on Xbox Series S, and now a prominent industry voice has weighed in with a reality check. Thomas Mahler, founder of Moon Studios and creator of the critically acclaimed Ori series, has stepped forward to address unrealistic player expectations regarding frame rates on Microsoft’s budget-friendly console.
The Billion-Dollar Performance Question
With Rockstar Games confirming that GTA 6 will run on Xbox Series S, some players have begun demanding that all games should achieve 60 FPS on the platform. Mahler’s response cuts straight to the heart of why this comparison is fundamentally flawed: resources matter, and Rockstar has them in abundance.
According to Mahler, Rockstar has spent over a billion dollars developing GTA 6, a budget that dwarfs what most studios could ever dream of accessing. This massive investment allows Rockstar’s developers to optimize their game in ways that simply aren’t feasible for smaller studios working with limited resources and tight deadlines.
Why Smaller Studios Can’t Match Rockstar’s Optimization
The Moon Studios founder’s comments highlight a crucial reality of game development that many players overlook. When you’re working with Rockstar’s unprecedented development budget, you can afford to dedicate entire teams solely to optimization work. Engineers can spend months fine-tuning performance for specific hardware configurations, something that remains a luxury for most development teams.
For context, the Ori games are renowned for their beautiful visuals and smooth performance, yet even Moon Studios operates on a completely different scale than Rockstar. The comparison between a metroidvania platformer and an open-world behemoth like GTA 6 might seem obvious, but the underlying message applies across all genres and game types.
The Xbox Series S Challenge
Microsoft’s Xbox Series S has been a point of contention throughout this generation. While the console offers an affordable entry point into next-gen gaming, its reduced specifications compared to Series X create genuine challenges for developers. The system features less RAM, reduced GPU power, and lower bandwidth, all of which impact what developers can realistically achieve.
Game developers must often choose between visual fidelity, resolution, and frame rate when optimizing for Series S. These compromises become even more difficult for studios without massive optimization budgets.
Community Reaction and Developer Solidarity
Mahler’s comments have sparked important conversations within the gaming community about realistic expectations for game performance. Many developers have expressed solidarity with his position, noting that the constant comparisons to Rockstar’s output create unfair pressure on smaller teams.
Some players have pushed back, arguing that if the hardware can run GTA 6, other games should meet similar standards. However, this perspective overlooks the enormous differences in development resources, team sizes, and optimization time available to different studios.
The discussion has also highlighted how Rockstar’s technical achievements with GTA 6 might actually raise the bar uncomfortably high for other developers, potentially setting unrealistic benchmarks in players’ minds.
What This Means for GTA 6 Players
For those planning to play GTA 6 on Xbox Series S, Mahler’s comments actually contain encouraging news. They confirm that Rockstar is investing heavily in ensuring the game runs well across all platforms, including Microsoft’s budget console.
However, players should understand that GTA 6’s performance on Series S represents an exceptional case rather than a new standard. The game’s ability to run on the platform stems from Rockstar’s virtually unlimited resources and their commitment to reaching the widest possible audience.
This doesn’t mean other games running at 30 FPS on Series S are poorly optimized. Instead, it reflects the reality that most studios must work within practical constraints that don’t allow for Rockstar-level polish.
The Bigger Picture for Game Development
This controversy reveals a growing disconnect between player expectations and development realities. As games become more complex and hardware generations create wider performance gaps between premium and budget consoles, these conversations will likely intensify.
Understanding the role of budget in game optimization helps create more realistic expectations and fairer criticism of developers. Not every studio can afford to spend years perfecting performance across every platform configuration.
Conclusion
Thomas Mahler’s frank assessment serves as an important reminder that GTA 6’s technical achievements are backed by unprecedented investment. While Rockstar’s ability to optimize for Xbox Series S is impressive, using it as a benchmark for all games ignores the economic realities of game development.
As we await GTA 6’s release, players should celebrate Rockstar’s technical accomplishments while maintaining reasonable expectations for games developed with more modest resources. The gaming industry thrives on diversity, and that includes studios of all sizes working within their means to create compelling experiences.




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